Tag Archives: ankh morpork

Tabletop Round-Up – 17/08/16

Wednesdays are the new Mondays. Having recently moved house I have had to leave my old gaming group in Liverpool. I was sad to leave a lot of cool people but it has given me the chance to discover fresh gaming experiences with a new set of people. It has been interesting seeing how the two groups differ but some things remain the same in that everyone piles into the back room of a pub and has a lot of fun. Although now I have to drive that fun is a few pints less!

Ankh-Morpork

Players 4 (Plays 2-4)

Duration: 90 minutes

Ankh-Morpork is an area control game set in the wacky city of the same name which featured in many of Terry Pratchett’s Discworld novels. It’s a chaotic place where everyone has their own agenda to fulfil and where best laid plans can easily turn sour. Much like the river.

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At the start of the game players are given a Personality card which tells them their victory condition. These include causing trouble, controlling regions on the board or hoarding cash. Players put one of their minions in three regions of the 12 region board and play begins. Play is controlled entirely by cards and players start with 5 in their hand and then draw back up to 5 at the end of their turn. These cards have one or more actions on and these actions let you do things like add more minions to the board, build a building in a region, gain cash, assassinate opponents minions and a whole host of other effects that can change the board state.

When a region gets a second minion in it then a trouble marker is assigned to that region. Regions in trouble can’t have new buildings placed there and mean that any minion in them can be assassinated. Regions can only have one trouble marker though and when a minion is removed from a region the trouble marker is removed. I guess that he takes the blame for all the trouble there! Play then continues until a player has satisfied their win condition at the beginning of their turn or the deck runs out (in which case the player with the Commander Vimes card wins or if he is not in play then the player with the most wealth is the victor).

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This game is a lot of fun. I played with the full player count of 4 and it was pretty wild. Whenever I gained a foothold somewhere then another player would try to scupper my plans or rob a few coins from me. The variable win conditions mean you have to constantly guess what your opponents are up to as well as balancing your own actions. Are they causing trouble everywhere, placing buildings or just trying to run the deck down? It’s tense and staying on top takes luck as well as planning but if you keep your head down you might just win.

Terry Pratchett fans will get a huge kick out of this game too as most cards represent characters from the books that they will recognise. Even I remember Death, a great card I managed to steal from a player before being forced to discard by another. I laughed. Then plotted revenge!